// HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences. //Custom Vox Lines N1A7_BREACH deeoo deeoo warning unauthorized access detected in deeoo deeoo black mesa announcement system now under military command N0A1_BAD buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c n0a1_DAY DEEOO DEEOO BLOOP HAVE A GOOD DAY //STANDARD VOX LINES c1A0_0 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100) c1A0_1 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100) c1A0_2 (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100) c1A0_3 dadeda inspection team, to(e70) radioactive materials handling bay(e100) c1A0_4 (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100) c1A0_5 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100) c1A0_6 doop (e95 p103) doctor freeman, (e95) to(e70) anomalous materials test lab immediately(e100) c1A0_7 (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100) c1A0_8 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100) c1A0_9 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100) c1A0_10 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100) // C1A3 intercom high security materials storage area sector d C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100) C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100) C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention. this announcement system now(e100) under military command C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, atomic biological chemical alert C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, extreme atomic biological chemical alert C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention. black mesa announcement system now(e100) under military command C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage. C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated // C1A4 intercom experimental propulsion labs silo d C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged. C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100) C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100) C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100) C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. gordon freeman report to military personnel for immediate security check C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e // HUMAN GRUNTS HG_GREN0 hgrunt/clik(p120) grenade! clik HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik // Charge HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120) HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik HG_CHARGE2 hgrunt/clik go! clik(p120) HG_CHARGE3 hgrunt/clik lets! go! clik(p120) // Taunt HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik // Throw grenade HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120) HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik // Take cover HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik HG_COVER6 hgrunt/clik (t40) god! damn! clik HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik // Monster Alert HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120) HG_ALERT0 hgrunt/clik target! clik HG_ALERT1 hgrunt/clik movement! clik HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120) HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik // Idle HG_IDLE0 hgrunt/gr_idle1 HG_IDLE1 hgrunt/gr_idle2 HG_IDLE2 hgrunt/gr_idle3 HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120) HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120) HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120) HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120) HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120) HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four freeman, over clik HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120) HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120) HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120) HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110) HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120) HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110) HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120) HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) // Idle HG_IDLE0 hgrunt/gr_idle1 HG_IDLE1 hgrunt/gr_idle2 HG_IDLE2 hgrunt/gr_idle3 HOLO_PIPEDUCK holo/tr_holo_pipeduck //MASSN // C1A0 intercom\ C1A0_START dadeda vox_login C1A0_0 bloop (e95) immediate medical attention required in(e70) sector twenty(e95) seven(e100) C1A0_1 doop (e95) operations personnel report to(e70) emergency control zone for contamination cleanup, alpha seven access required(e100) C1A0_2 attention, supply team required in(e70) lower maintenance chamber sub sector b(e100) C1A0_3 doop (e95) security breach detected in(e70) silo thirty two(e100) C1A0_4 warning, extreme radiation leak detected in(e70) reactor core eight, time to(e70) reach minimum safe distance, fourteen minutes(e100) C1A0_5 dadeda (e95) doctor guthrie report to(e70) inspection lab six immediately(e100) C1A0_6 attention, doctor Freeman report to(e70) research administration center for questioning(e100) C1A0_7 deeoo (e95 p98) remaining science personnel report to medical lab six for radiation exposure inspection(e100) C1A0_8 warning, severe damage detected in ventillation systems under research lab two, evacuate area immediately(e100) // doors, general NA0 access denied NA1 access is denied NA2 unauthorized access NA3 illegal access NA4 this door is locked NA5 unauthorized access NA6 entry forbidden NA7 entry not permitted NA8 no unauthorized personnel NA9 you do not have access to this facility NA10 (p102) sorry, you may not enter NA11 (p102) sorry, this door is locked NA12 (p102) please, move away from this area NA13 (p102) please, move away from door NA14 (p103) you will not get in NA15 (p103) entry is not an option NA16 (p104) will we do this all day NA17 (p104) move on immediately NA18 (p105) no, no, and no(p80) EA0 access granted EA1 access permitted EA2 entry granted EA3 entry permitted EA4 access authorized EA5 entry is permitted EA6 access authorized EA7 access to facility, granted EA8 access granted // doors, security lockout ND0 security lock is engaged ND1 secure area, no entry ND2 security lockout, no entry ND3 secure door, no entry ND4 security system in force ND5 security system armed, no entry ND6 door is secured ND7 illegal access, move away ED0 security lock disengaged ED1 security clear, proceed ED2 security lockout, released ED3 secure override accepted ED4 security access acknowledged ED5 security system disengaged ED6 door security disengaged // blast doors NF0 emergency blast door activated NF1 emergency blast shield activated NF3 the blast containment shield is down EF0 emergency blast door, open EF1 emergency blast shield, deactivated EF3 blast containment shield is, open // fire door NFIRE0 fire containment door is down EFIRE0 fire containment door, open // chemical door NCHEM0 chemical leak containment door activated ECHEM0 chemical leak containment door, open // radiation door NRAD0 radiation containment door activated ERAD0 radiation containment door, open // generic containment door NCON0 emergency containment door engaged ECON0 emergency containment door disengaged // broken locked door NG0 sorry, this door is inoperative NG1 sorry, door out of service NG2 door damage detected, please call service personnel // maintenance door NH0 no access, maintenance area NH1 no personnel permitted in maintenance area EH0 maintenance area access granted EH1 maintenance area door open // turrets, defensive systems T0 extreme hazard, defense system is armed in this zone T1 hazard area, defense system activated T2 danger, turret perimeter defense system armed T3 extreme hazard, nearest defense system engaged T4 danger, base defense turret system may power up T5 danger, automatic defense system activated // warnings WE0 warning, high voltage cable WE1 warning, high power cable WE2 warning, electric shock hazard WE3 warning, severe electric shock hazard // danger DR0 danger, radiation leak detected DR1 danger, radiation hazard detected DR2 danger, high radiation level detected DR3 danger, severe radiation hazard, evacuate area immediately DR4 danger, safety violation, extreme radiation level detected DC0 danger, chemical leak, area now a high health hazard DC1 danger, chemical coolant leak, health hazard zone DC2 danger, chemical containment breach, all personnel evacuate this area DC3 danger, supercooled chemical leak DC4 danger, supercooled helium leak DB0 danger, liquid biohazard leak in immediate area DB1 danger, coolant leak, severe biohazard now in this area DB3 danger, biohazard detected in immediate area // training room TR_A three, two, one, deeoo(p110) TR_B deeoo(p110) (p102 t20) target system deactivated // HEV Suit // powerup HEV_AAx items/gunpickup2 HEV_A0 items/gunpickup2 HEV_A1 fvox/blip HEV_A2 fvox/blip HEV_A3 fvox/blip HEV_A4 fvox/blip HEV_A5 fvox/blip HEV_A6 fvox/blip HEV_A7 fvox/blip HEV_A8 fvox/blip HEV_A9 fvox/fuzz HEV_A10 fvox/fuzz // medical HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline HEV_MED0 fvox/boop HEV_HEAL0 fvox/boop HEV_DMG0 fvox/boop HEV_HLTH0 fvox/beep HEV_SHOCK fvox/boop HEV_FIRE fvox/boop // items HEV_AIM_ON fvox/blip HEV_AIM_OFF fvox/blip HEV_BATTERY fvox/blip HEV_MEDKIT fvox/blip HEV_PISTOL fvox/blip HEV_SHOTGUN fvox/blip HEV_GRENADE fvox/blip HEV_ASSAULT fvox/blip HEV_44PISTOL fvox/blip HEV_RPG fvox/blip HEV_SATCHEL fvox/blip HEV_TRIPMINE fvox/blip HEV_HORNET fvox/blip HEV_SQUEEK fvox/blip HEV_EGON fvox/blip HEV_GAUSS fvox/blip HEV_XBOW fvox/blip HEV_9MM fvox/blip HEV_44AMMO fvox/blip HEV_BUCKSHOT fvox/blip HEV_BOLTS fvox/blip HEV_RPGAMMO fvox/blip HEV_AGRENADE fvox/blip HEV_EGONPOWER fvox/blip // time //HEV_C1t fvox/bell time_is_now one AM //HEV_C13t fvox/bell time_is_now one PM // power levels HEV_D00 fvox/fuzz HEV_D01 fvox/fuzz HEV_0P fvox/fuzz HEV_1P fvox/fuzz HEV_2P fvox/fuzz HEV_3P fvox/fuzz HEV_4P fvox/fuzz HEV_5P fvox/fuzz HEV_6P fvox/fuzz HEV_7P fvox/fuzz HEV_8P fvox/fuzz HEV_9P fvox/fuzz HEV_10P fvox/fuzz HEV_11P fvox/fuzz HEV_12P fvox/fuzz HEV_13P fvox/fuzz HEV_14P fvox/fuzz HEV_15P fvox/fuzz HEV_16P fvox/fuzz HEV_17P fvox/fuzz HEV_18P fvox/fuzz HEV_19P fvox/fuzz // weapon/ammo HEV_AMO0 fvox/blip // suit HEV_V0 fvox/blip HEV_V1 fvox/blip HEV_E0 fvox/buzz HEV_E1 fvox/buzz HEV_E2 fvox/buzz HEV_E3 fvox/buzz HEV_E4 fvox/buzz HEV_E5 fvox/buzz // time remaining countdown //HEV_F10t fvox/bell //HEV_F15t fvox/bell //HEV_F20t fvox/bell //HEV_F30t fvox/bell // detections HEV_DET0 fvox/blip blip blip HEV_DET1 fvox/blip blip blip HEV_DET2 fvox/blip blip blip HEV_DET3 fvox/blip blip blip HEV_DET4 fvox/blip blip blip HEV_DET5 fvox/blip blip blip // BARNEY BA_OK0 barney/teamup2 BA_OK1 barney/dobettertogether BA_OK2 barney/imwithyou BA_OK3 barney/teamup1 BA_OK4 barney/gladtolendhand BA_OK5 barney/letsgo BA_OK6 barney/letsmoveit BA_WAIT0 barney/helpothers BA_WAIT1 barney/iwaithere BA_WAIT2 barney/slowingyoudown BA_WAIT3 barney/illwait BA_WAIT4 barney/seeya BA_WAIT5 barney/standguard BA_HELLO0 barney/hellonicesuit BA_HELLO1 barney/howyoudoing BA_HELLO2 barney/hayfella BA_HELLO3 barney/armedforces BA_HELLO4 barney/soldier BA_HELLO4 barney/sir BA_QUESTION0 barney/beertopside BA_QUESTION1 barney/getanyworse BA_QUESTION2 barney/workingonstuff BA_QUESTION3 barney/whatsgoingon BA_QUESTION4 barney/aintscared BA_QUESTION5 barney/nodrill BA_QUESTION6 barney/crewdied BA_QUESTION7 barney/somethingmoves BA_QUESTION8 barney/thinking BA_QUESTION9 barney/missingleg BA_ANSWER0 barney/noway BA_ANSWER1 barney/ireckon BA_ANSWER2 barney/soundsright BA_ANSWER3 barney/yessir BA_ANSWER4 barney/youbet BA_ANSWER5 barney/yougotit BA_ANSWER6 barney/yup BA_ANSWER7 barney/dontaskme BA_ANSWER8 barney/dontbet BA_ANSWER9 barney/dontbuyit BA_ANSWER10 barney/dontfigure BA_ANSWER11 barney/dontguess BA_ANSWER12 barney/hardtosay BA_ANSWER13 barney/justdontknow BA_ANSWER14 barney/nope BA_ANSWER15 barney/nosir BA_ANSWER16 barney/cantfigure BA_ANSWER17 barney/maybe BA_ANSWER18 barney/notelling BA_ANSWER19 barney/bequiet BA_ANSWER20 barney/youtalkmuch BA_ANSWER21 barney/alreadyasked // player is staring at scientist BA_STARE0 barney/yup BA_STARE1 barney/yessir BA_STARE2 barney/howyoudoing BA_STARE3 barney/heyfella //If you use Barney before the disaster BA_POK0 barney/ba_pok0 BA_POK1 barney/ba_pok1 BA_POK2 barney/ba_later BA_POK3 barney/youtalkmuch BA_IDLE0 barney/whatisthat BA_IDLE1 barney/coldone BA_IDLE2 barney/guyresponsible BA_IDLE3 barney/bigmess BA_IDLE4 barney/luckwillturn BA_IDLE5 barney/bigplace BA_IDLE6 barney/targetpractice BA_IDLE7 barney/badfeeling BA_IDLE8 barney/ambush BA_IDLE9 barney/survive BA_IDLE10 barney/stophere BA_ATTACK0 barney/standback BA_ATTACK1 barney/whatisthat BA_ATTACK2 barney/diebloodsucker BA_ATTACK3 barney/aimforhead BA_HEAR0 barney/hearsomething BA_HEAR1 barney/icanhear BA_HEAR2 barney/soundsbad BA_SMELL0 barney/somethingdied BA_SMELL1 barney/somethingstinky BA_SMELL2 barney/stench BA_CUREA barney/checkwounds BA_CUREB barney/youneedmedic BA_CUREC barney/realbadwound BA_SCARED0 barney/donthurtem BA_SCARED1 barney/leavealone BA_WOUND0 barney/imhit BA_WOUND1 barney/hitbad BA_MORTAL0 barney/imdead //If you shoot Barney: BA_SHOT1 barney/ba_dotoyou BA_SHOT2 barney/ba_watchit BA_SHOT3 barney/ba_whatyou BA_SHOT4 barney/ba_friends //When Barney’s really pissed at you: BA_MAD0 barney/ba_stepoff BA_MAD1 barney/ba_iwish BA_MAD2 barney/ba_uwish BA_MAD3 barney/ba_somuch BA_MAD4 barney/ba_endline BA_MAD5 barney/ba_dontmake BA_MAD6 barney/ba_tomb BA_MAD7 barney/easily //When Barney’s killed something BA_KILL0 barney/ba_gotone BA_KILL1 barney/ba_another BA_KILL2 barney/ba_buttugly BA_KILL3 barney/ba_seethat BA_KILL4 barney/ba_close BA_KILL5 barney/ba_firepl BA_KILL6 barney/ba_bring // if barney can't follow you BA_STOP0 barney/stop1 BA_STOP1 barney/stop2 // BARNEY OP4 SCRIPTS BA_BOMBOFF barney/of6a4_ba01 BA_CLOSEONE barney/of6a4_ba02 BA_STORAGEUNIT barney/of6a4_ba03 BA_NASTYTHING barney/of6a4_ba04 OF1A5_BARN1 barney/OF1A5_BA01 OF1A5_BARN2 barney/OF1A5_BA02 BA_ZOMBIE2 barney/c1a2_ba_2zomb BA_ZOMBIE4 barney/c1a2_ba_4zomb BA_NOPASS barney/hellonicesuit // SCIENTIST //If you use Scientists before the disaster SC_POK0 scientist/sc_pok1 SC_POK1 scientist/sci_bother SC_POK3 scientist/sc_pok3 SC_POK4 scientist/sci_somewhere SC_OK0 roy/follow1 SC_OK1 roy/follow2 SC_OK2 roy/follow3 SC_OK3 roy/follow4 SC_WAIT0 roy/stop1 SC_WAIT1 roy/stop2 SC_WAIT2 roy/stop3 SC_WAIT3 roy/stop4 // fail to follow player any more SC_STOP0 roy/stop1 SC_STOP1 roy/stop2 SC_STOP2 roy/stop2 SC_ANSWER0 scientist/notsure SC_ANSWER1 scientist/notcertain SC_ANSWER2 scientist/perhaps SC_ANSWER3 scientist/whocansay SC_ANSWER4 scientist/inconclusive SC_ANSWER5 scientist/theoretically SC_ANSWER6 scientist/whyaskme SC_ANSWER7 scientist/lowervoice SC_ANSWER8 scientist/ofcourse SC_ANSWER9 scientist/absolutely SC_ANSWER10 scientist/yes SC_ANSWER11 scientist/ibelieveso SC_ANSWER12 scientist/right SC_ANSWER13 scientist/imsure SC_ANSWER14 scientist/positively SC_ANSWER15 scientist/nodoubt SC_ANSWER16 scientist/yees SC_ANSWER17 scientist/ofcoursenot SC_ANSWER18 scientist/absolutelynot SC_ANSWER19 scientist/noo SC_ANSWER20 scientist/idontthinkso SC_ANSWER21 scientist/completelywrong SC_ANSWER22 scientist/cantbeserious SC_ANSWER23 scientist/dontknow SC_ANSWER24 scientist/ridiculous SC_ANSWER25 scientist/shutup SC_ANSWER26 scientist/noguess SC_ANSWER27 scientist/stopasking SC_ANSWER28 scientist/justasked SC_ANSWER29 scientist/repeat SC_QUESTION0 scientist/everseen SC_QUESTION1 scientist/needsleep SC_QUESTION2 scientist/areyouthink SC_QUESTION3 scientist/evergetout SC_QUESTION4 scientist/rightwayout SC_QUESTION5 scientist/cantbeworse SC_QUESTION6 scientist/rescueus SC_QUESTION7 scientist/fascinating SC_QUESTION8 scientist/stimulating SC_QUESTION9 scientist/luckwillchange SC_QUESTION10 scientist/hearsomething SC_QUESTION11 scientist/doyousmell SC_QUESTION12 scientist/uselessphd SC_QUESTION13 scientist/waithere SC_QUESTION14 scientist/survival SC_QUESTION15 scientist/headcrab SC_QUESTION16 scientist/goodpaper SC_QUESTION17 scientist/catchone SC_QUESTION18 scientist/dinner SC_QUESTION19 scientist/alientrick SC_QUESTION20 scientist/alienappeal SC_QUESTION21 scientist/rumorclean SC_QUESTION22 scientist/nothostile SC_QUESTION23 scientist/announcer SC_QUESTION24 scientist/smellburn SC_QUESTION25 scientist/noidea SC_QUESTION26 scientist/whatnext SC_IDLE0 roy/idle1 SC_IDLE1 roy/idle2 SC_IDLE2 roy/idle3 SC_IDLE3 roy/idle4 SC_IDLE4 roy/idle5 SC_CUREA roy/heal1 SC_CUREB roy/heal2 SC_CUREC roy/heal1 SC_HEAL0 roy/heal1 SC_HEAL1 roy/heal2 SC_FEAR0 roy/fear1 SC_FEAR1 roy/fear2 SC_FEAR2 roy/fear3 SC_SCREAM0 roy/fear1 SC_SCREAM1 roy/fear2 SC_SCREAM2 roy/fear3 //miscellaneous useful scripts SC_LETYOUIN scientist/letyouin SC_OVERHERE scientist/overhere //op4 scripts SC_COUNTING1 scientist/of1a1_sc01 SC_COUNTING2 scientist/of1a1_sc02 SC_WOKENUP scientist/of1a1_sc03 SC_BETTERLUCK scientist/of1a1_sc04 SC_GONOMEHINT scientist/of1a1_sc05 SC_IHAVENT scientist/of1a5_sc01 SC_SEENSPECIES scientist/of1a5_sc02 SC_FREEMAN scientist/of1a6_sc01 SC_WHATSWORSE scientist/of2a2_sc01 SC_HIDMYSELF scientist/of2a3_sc01 SC_PUTDOWN scientist/of3a2_sc01 SC_NOTAGAIN scientist/of3a2_sc02 SC_TRAPPED scientist/of3a4_sc01 SC_HELPACCESS scientist/of3a4_sc02 SC_GRAPPLETAPE scientist/of4a1_sc01 SC_RUNSCREAM scientist/scream22 SC_PLEASE scientist/please SC_GETALONG scientist/getalong SC_oneman scientist/c1a3_sci_1man SC_SCREAM15 scientist/scream07 SC_RESCUED scientist/c1a3_sci_rescued SC_GOFREEMAN scientist/c3a2_sci_portopen SC_HURRY scientist/c3a2_sci_forever SC_BEVERAGE scientist/beverage SC_CASCADE scientist/cascade SC_NOTROSE scientist/sc_yard_box1a SV_dontthink scientist/idontthinkso SC_outofhere scientist/getoutofhere // outdoor WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101) WILD1 ambience/bee1(v75) WILD2 ambience/bee2(p105) WILD3 ambience/hawk1(p98 v30) WILD4 ambience/hawk1(p105 v20) WILD5 ambience/(v50 p97) quail1, quail1(t15) WILD6 ambience/bee1(p98 v50) WILD7 ambience/bee1(p97) WILD8 ambience/quail1(p98 v20) WILD9 ambience/des_wind1(v50) WILD10 ambience/des_wind2(v50) WILD11 ambience/des_wind3(v50) WILD9 ambience/des_wind1(v40 p105) WILD10 ambience/des_wind2(v40 p98) WILD11 ambience/des_wind3(v40 p103) WILD12 ambience/wren1(v80) // rocket ROCKET0 ambience/steamburst1 ROCKET1 ambience/steamburst1(p80) ROCKET2 ambience/steamburst1(p120) ROCKET3 ambience/rocket_groan1 ROCKET4 ambience/rocket_groan2 ROCKET5 ambience/rocket_groan3 ROCKET6 ambience/rocket_groan4 // distant war zone FAR_WAR0 ambience/(v50) distantmortar1 FAR_WAR1 ambience/(v60) distantmortar2 FAR_WAR2 ambience/(v50) distantmortar3 FAR_WAR3 ambience/(v15) biggun3 FAR_WAR4 ambience/(v20) rifle2 FAR_WAR5 ambience/(v10 p120) jetflyby1 FAR_WAR6 ambience/(v10) mgun_burst4 FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 ambience/(v15) mgun_burst1 FAR_WAR10 ambience/(v20) biggun1 rifle2 FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 ambience/(v10) mgun_burst2 FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 ambience/(v10) rifle1 rifle1 FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2 // near war zone NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 ambience/(v60) alienflyby1 NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 ambience/(v60) jetflyby1 NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 // alien slave SLV_IDLE0 aslave/slv_word1 slv_word2 SLV_IDLE1 aslave/slv_word2 slv_word3(p95) SLV_IDLE2 aslave/slv_word3 slv_word4 SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90) SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3 SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2 SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3 SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95) SLV_IDLE8 aslave/slv_word1(p115) slv_word6 SLV_IDLE9 aslave/slv_word3 slv_word3(p90) SLV_IDLE10 aslave/slv_word7(p85) SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2 SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5 SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3 SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5 SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8 SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1 // SHOCK TROOPER ST_GREN0 shocktrooper/kss kyur kiml ST_ALERT0 shocktrooper/dit dit ST_ALERT1 shocktrooper/dit kss kss ST_ALERT2 shocktrooper/kss dit dit kss ST_MONST0 shocktrooper/pur thirv pur kss kss ST_COVER0 shocktrooper/ka ga blis blis ka ST_THROW0 shocktrooper/kss wirt ras ST_TAUNT0 shocktrooper/kiml kiml ST_CHARGE0 shocktrooper/mub puh mub dit dit ST_IDLE0 shocktrooper/ku kur ku ST_QUEST0 shocktrooper/puh pur hyu ka ST_ANSWER0 shocktrooper/dup dup ST_CLEAR0 shocktrooper/dup blis dup ST_CHECK0 shocktrooper/kss kss //CUSTOMVOXLINES DB2 danger, liquid biohazard released, evacuate area WARNINGONE warning, explosion detected in sector b and c evacuate immediately //CUSTOM BA_NOSIR barney/nosir BA_HARDTOSAY barney/hardtosay SCI_WHATISSOUND scientist/whatissound SCI_MADNESS scientist/madness SC_OHNO_SPEECH scientist/sc_accident2 //SC_SURFACE scientist/head_to_surface SC_FEAR scientist/sci_fear12 //SC_PHONES scientist/phones // C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab C1A1_1 buzwarn buzwarn attention, security personnel to sector c immediately C1A1_2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c immediately C1A1_5 buzwarn buzwarn warning, sector c elevator failure. do not use. C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104) C1A1_7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector b C1A1_9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center C1A1_10 deeoo deeoo (p104) attention. any sector c science personnel, please report status C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately //ROY ROY_INTRO1 roy/intro1 ROY_INTRO2 roy/intro2 ROY_INTRO3 roy/intro3 ROY_INTRO4 roy/intro4 ROY_SERVER1 roy/serverroom1 ROY_SERVER2 roy/serverroom2 ROY_SERVER3 roy/serverroom3 ROY_SERVER4 roy/serverroom4 ROY_SERVER5 roy/serverroom5 ROY_DENIED1 roy/denied1 ROY_DENIED2 roy/denied2 ROY_BIOME1 roy/biome1 ROY_BIOME2 roy/biome2 ROY_BIOME3 roy/biome3 ROY_BIOME4 roy/biome4 ROY_BIOMEESC1 roy/biomeesc1 ROY_BIOMEESC2 roy/biomeesc2 ROY_OUTRO2 roy/outro2 ROY_OUTRO1 roy/outro1 //scripts OT_NOTOPEN otis/of1a1_ot01 OT_FOUNDVEST otis/of1a1_ot02 OT_GOODLUCK otis/of1a1_ot03 OT_FINDMORE otis/of1a1_ot04 OT_SCREAMING otis/of1a5_ot01 OT_TRUSTYA otis/of2a6_ot01 OT_TRANSPORTER otis/of3a2_ot01 OT_TELLSECRET otis/of6a3_ot01 OT_GOODONE otis/goodone //SCIENTIST LINES SC_RUNMAN scientist/c1a2_sci_1zomb SC_LETIN scientist/letyouin //OWEN BULLSHIT OT_SCREAM owen/screaming //OT_EARS owen/ears OT_MRBACKMAN owen/misterbackman OT_SERVERCOMM owen/servercomm OT_RESETCOMM owen/resetcomm OT_GETSUIT owen/getsuit OT_GETSUIT2 owen/getsuit2 OT_COLA owen/colamachines OT_SEETHIS owen/seethis OT_ENERGY owen/EnergyDisplacer OT_TAPIT owen/Tappportal OT_ROYWAIT owen/Waitforroy OT_SHIT owen/shit OT_STUPID1 owen/stupid1 OT_STUPID2 owen/stupid2 OT_IDLE0 owen/impushingchunks OT_IDLE1 OWEN/wipe OT_IDLE2 owen/whatsmell OT_IDLE3 owen/wifehypnotist OT_IDLE4 owen/itsamazing OT_IDLE5 owen/cleanpants OT_IDLE6 owen/ivecared OT_IDLE6 owen/godcansee OT_OK0 owen/fine OT_WAIT0 owen/waiting OT_MAD0 owen/takedamage1 OT_MAD1 owen/takedamage2 OT_MAD2 owen/goddamnit OT_MAD3 owen/impushingchunks OT_QUESTION0 owen/imhere OT_QUESTION1 owen/bathrooms OT_QUESTION2 owen/ivecared OT_QUESTION3 owen/lunch OT_QUESTION4 owen/light OT_QUESTION5 owen/cleanpants OT_QUESTION6 owen/icantdie OT_ANSWER0 owen/impushing OT_ANSWER1 owen/godcansee OT_ANSWER2 owen/shit OT_ANSWER3 owen/thatsthekernel OT_ANSWER4 owen/thatsthewayitis OT_ANSWER5 owen/whois OT_ANSWER6 owen/wifehypnotist OT_ANSWER7 owen/ivecared OT_ANSWER8 owen/impushingchunks OT_ANSWER9 owen/Ishouldbenaked OT_ANSWER10 owen/youshouldbenaked OT_ANSWER12 owen/youreinsane OT_ANSWER13 owen/follow OT_ANSWER14 owen/politicalyincorrect OT_ANSWER15 owen/itsamazing OT_ANSWER16 owen/fine OT_ANSWER17 owen/stopthat OT_ANSWER18 owen/ronald OT_ANSWER19 owen/ivecared OT_ANSWER20 owen/ronald OT_STARE1 owen/Funshooting OT_STARE2 owen/ivecared //CUSTOM SCENE SCRIPTS //N0A1 TRAM SCENE //SCIENTIST SC_HELLOLINE scientist/greetings2 SC_ANNO scientist/announcer //BARNEY BA_HELLOLINE barney/hayfella BA_NOTREALLY barney/notelling //Tony Lines (n1a3) SC_ELE scientist/c1a2_sci_elevator SC_DIE scientist/iwoundedbad SC_CHAOS scientist/chaostheory // SHOCK TROOPER ST_GREN0 shocktrooper/kss kyur kiml ST_ALERT0 shocktrooper/dit dit ST_ALERT1 shocktrooper/dit kss kss ST_ALERT2 shocktrooper/kss dit dit kss ST_MONST0 shocktrooper/pur thirv pur kss kss ST_COVER0 shocktrooper/ka ga blis blis ka ST_THROW0 shocktrooper/kss wirt ras ST_TAUNT0 shocktrooper/kiml kiml ST_CHARGE0 shocktrooper/mub puh mub dit dit ST_IDLE0 shocktrooper/ku kur ku ST_QUEST0 shocktrooper/puh pur hyu ka ST_ANSWER0 shocktrooper/dup dup ST_CLEAR0 shocktrooper/dup blis dup ST_CHECK0 shocktrooper/kss kss // alien slave SLV_IDLE0 aslave/slv_word1 slv_word2 SLV_IDLE1 aslave/slv_word2 slv_word3(p95) SLV_IDLE2 aslave/slv_word3 slv_word4 SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90) SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3 SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2 SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3 SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95) SLV_IDLE8 aslave/slv_word1(p115) slv_word6 SLV_IDLE9 aslave/slv_word3 slv_word3(p90) SLV_IDLE10 aslave/slv_word7(p85) SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2 SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5 SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3 SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5 SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8 SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1