HEV_DEAD0 hrafd/player/dead0(v40) HEV_DEAD1 hrafd/player/dead1(v40) HEV_MED0 hrafd/null/null HEV_HEAL0 hrafd/null/null HEV_SHOCK hrafd/null/null HEV_FIRE hrafd/null/null // power levels HEV_D00 hrafd/null/null HEV_D01 hrafd/null/null HEV_0P hrafd/null/null // BARNEY BA_IDLE0 hrafd/barney/barnabyidle1 BA_IDLE1 hrafd/barney/barnabyidle2 BA_HELLO0 hrafd/null/null BA_DIE0 hrafd/barney/ba_die1 BA_DIE1 hrafd/barney/ba_die2 BA_DIE2 hrafd/barney/ba_die3 BA_STARE0 hrafd/null/null BA_OK0 hrafd/barney/barnabyfollow1 BA_OK1 hrafd/barney/barnabyfollow2 BA_OK2 hrafd/barney/barnabyfollow3 BA_OK3 hrafd/barney/barnabyfollow2 BA_OK4 hrafd/barney/barnabyfollow1 BA_OK5 hrafd/barney/barnabyfollow3 BA_OK6 hrafd/barney/barnabyfollow2 BA_WAIT0 hrafd/barney/barnabystay1 BA_WAIT1 hrafd/barney/barnabystay2 BA_WAIT2 hrafd/barney/barnabystay3 BA_WAIT3 hrafd/barney/barnabystay2 BA_WAIT4 hrafd/barney/barnabystay1 BA_WAIT5 hrafd/barney/barnabystay2 BA_QUESTION0 hrafd/barney/barnabyq1 BA_QUESTION1 hrafd/barney/barnabyq2 BA_QUESTION2 hrafd/barney/barnabyq3 BA_QUESTION3 hrafd/barney/barnabyq4 BA_ANSWER0 hrafd/barney/barnabyans1 BA_ANSWER1 hrafd/barney/barnabyans2 BA_ANSWER2 hrafd/barney/barnabyans3 BA_ANSWER3 hrafd/barney/barnabyans4 BA_ATTACK0 hrafd/barney/barnabyattk1 BA_ATTACK1 hrafd/barney/barnabyattk2 BA_ATTACK2 hrafd/barney/barnabyattk3 BA_HEAR0 hrafd/barney/barnabyhear1 BA_HEAR1 hrafd/barney/barnabyhear2 BA_SMELL0 hrafd/barney/barnabysmell1 BA_SMELL1 hrafd/barney/barnabysmell2 BA_CUREA hrafd/barney/barnabycheckwound BA_SCARED0 hrafd/barney/barnabyscare1 BA_SCARED1 hrafd/barney/barnabyang1 BA_WOUND0 hrafd/barney/barnabywounded1 BA_WOUND1 hrafd/barney/barnabywounded2 BA_MORTAL0 hrafd/barney/barnabywounded3 //If you shoot Barney: BA_SHOT0 hrafd/barney/barnabyang2 BA_SHOT1 hrafd/barney/barnabyang3 BA_SHOT2 hrafd/barney/barnabyang1 //When Barney�s really pissed at you: BA_MAD0 hrafd/barney/barnabypissed //When Barney�s killed something BA_KILL0 hrafd/barney/barnabykill1 BA_KILL1 hrafd/barney/barnabykill2 BA_KILL2 hrafd/barney/barnabykill3 BA_KILL3 hrafd/barney/barnabykill2 BA_KILL4 hrafd/barney/barnabykill1 //scripted_sentences BA_EMPTY0 hrafd/null/null HR_BARN0 hrafd/barney/barnaby1 HR_BARN1 hrafd/barney/barnaby2 HR_BARN2 hrafd/barney/barnaby3 HR_BARN3 hrafd/barney/barnaby4 HR_BARN4 hrafd/barney/barnaby5 HR_BARN5 hrafd/barney/barnaby6 HR_BARN6 hrafd/barney/barnaby7 HR_BARN7 hrafd/barney/barnaby8 HR_BARN8 hrafd/barney/barnaby9 HR_BARN9 hrafd/barney/barnaby10 HR_BARN10 hrafd/barney/barnaby11 HR_BARN11 hrafd/barney/barnaby12 HR_BARN12 hrafd/barney/barnaby13 HR_BCOM0 hrafd/barney/barncom1 HR_BCOM1 hrafd/barney/barncom2 HR_BCOM2 hrafd/barney/barncom3 BSK0 hrafd/barney/bs1 BSK1 hrafd/barney/bs2 BSK2 hrafd/barney/bs3 BSK3 hrafd/barney/bs4 BSK4 hrafd/barney/bs5 BSK5 hrafd/barney/bs6 BSK6 hrafd/barney/bs7 // SCIENTIST SC_HELLO0 hrafd/null/null SC_FEAR0 hrafd/null/null SC_PHELLO0 hrafd/null/null SC_PIDLE0 hrafd/null/null SC_PLFEAR0 hrafd/null/null SC_PLFEAR1 hrafd/null/null SC_PLFEAR2 hrafd/null/null SC_PLFEAR3 hrafd/null/null SC_PLFEAR4 hrafd/null/null SC_PLFEAR5 hrafd/null/null SC_POK0 hrafd/null/null SC_PQUEST0 hrafd/null/null SC_SCREAM0 hrafd/null/null SC_SCREAM1 hrafd/null/null SC_SCREAM2 hrafd/null/null SC_SCREAM3 hrafd/null/null SC_SCREAM4 hrafd/null/null SC_STARE0 hrafd/null/null SC_STOP0 hrafd/scientist/traskscared1 SC_OK0 hrafd/scientist/traskfollow1 SC_OK1 hrafd/scientist/traskfollow2 SC_OK2 hrafd/scientist/traskfollow3 SC_OK3 hrafd/scientist/traskfollow1 SC_OK4 hrafd/scientist/traskfollow2 SC_OK5 hrafd/scientist/traskfollow3 SC_OK6 hrafd/scientist/traskfollow1 SC_OK7 hrafd/scientist/traskfollow2 SC_OK8 hrafd/scientist/traskfollow3 SC_WAIT0 hrafd/scientist/traskstay1 SC_WAIT1 hrafd/scientist/traskstay2 SC_WAIT2 hrafd/scientist/traskstay3 SC_WAIT3 hrafd/scientist/traskstay1 SC_WAIT4 hrafd/scientist/traskstay2 SC_WAIT5 hrafd/scientist/traskstay3 SC_WAIT6 hrafd/scientist/traskstay1 SC_WAIT7 hrafd/scientist/traskstay2 SC_IDLE0 hrafd/scientist/traskidle1 SC_IDLE1 hrafd/scientist/traskidle2 SC_IDLE2 hrafd/scientist/traskidle3 SC_IDLE3 hrafd/scientist/traskidle4 SC_QUESTION0 hrafd/scientist/traskq1 SC_QUESTION1 hrafd/scientist/traskq2 SC_QUESTION2 hrafd/scientist/traskq3 SC_QUESTION3 hrafd/scientist/traskq4 SC_ANSWER0 hrafd/scientist/traskans1 SC_ANSWER1 hrafd/scientist/traskans2 SC_ANSWER2 hrafd/scientist/traskans3 SC_ANSWER3 hrafd/scientist/traskans4 SC_MONST0 hrafd/scientist/traskmonster1 SC_MONST1 hrafd/scientist/traskmonster2 SC_HEAR0 hrafd/scientist/traskhear1 SC_HEAR1 hrafd/scientist/traskhear2 SC_HEAR2 hrafd/scientist/traskhear3 SC_SMELL0 hrafd/scientist/trasksmell1 SC_SMELL1 hrafd/scientist/trasksmell2 SC_WOUND0 hrafd/scientist/traskhurt1 SC_WOUND1 hrafd/scientist/traskhurt2 SC_MORTAL0 hrafd/scientist/traskhurtbad1 SC_MORTAL1 hrafd/scientist/traskhurtbad2 SC_CUREA hrafd/scientist/traskseewound1 SC_CUREB hrafd/scientist/traskseewound2 SC_CUREC hrafd/scientist/traskseewound3 SC_HEAL0 hrafd/scientist/traskheal1 SC_HEAL1 hrafd/scientist/traskheal2 SC_SCARED0 hrafd/scientist/traskscared1 SC_SCARED1 hrafd/scientist/traskscared2 SC_SCARED2 hrafd/scientist/traskscared1 SC_SCARED3 hrafd/scientist/traskscared2 SC_SCARED4 hrafd/scientist/traskscared1 SC_SCARED5 hrafd/scientist/traskscared2 //Scripted Sentences SC_EMPTY0 hrafd/null/null TRASK0 hrafd/scientist/traskline1 TRASK1 hrafd/scientist/traskline2 TRASK2 hrafd/scientist/traskline3 TRASK3 hrafd/scientist/traskline4 TRASK4 hrafd/scientist/traskline5 TRASK5 hrafd/scientist/traskline6 TRASK6 hrafd/scientist/traskline7 TRASK7 hrafd/scientist/traskline8 TRASK8 hrafd/scientist/traskline9 TRASK9 hrafd/scientist/traskline10 TRASK10 hrafd/scientist/traskline11 TRASK11 hrafd/scientist/traskline12 TRASK12 hrafd/scientist/traskline13 HR_TCOM0 hrafd/scientist/traskcom1 HR_TCOM1 hrafd/scientist/traskcom2 HR_TCOM2 hrafd/scientist/traskcom3 HR_TCOM3 hrafd/scientist/traskcom4 // alien slave SLV_IDLE0 hrafd/aslave/slv_word1 slv_word2 SLV_IDLE1 hrafd/aslave/slv_word2 slv_word3 SLV_IDLE2 hrafd/aslave/slv_word3 slv_word4 SLV_IDLE3 hrafd/aslave/slv_word4 slv_word5 slv_word5 SLV_IDLE4 hrafd/aslave/slv_word2 slv_word6 slv_word7 slv_word3 SLV_IDLE5 hrafd/aslave/slv_word6 slv_word7 slv_word2 SLV_IDLE6 hrafd/aslave/slv_word7 slv_word8 slv_word3 SLV_IDLE7 hrafd/aslave/slv_word8 slv_word1 slv_word8 slv_word8 SLV_IDLE8 hrafd/aslave/slv_word1 slv_word6 SLV_IDLE9 hrafd/aslave/slv_word3 slv_word3 SLV_IDLE10 hrafd/aslave/slv_word7 SLV_ALERT0 hrafd/aslave/slv_alert1 slv_word2 SLV_ALERT1 hrafd/aslave/slv_word8 slv_word8 slv_word8 slv_word5 SLV_ALERT2 hrafd/aslave/slv_alert4 slv_word4 slv_alert3 SLV_ALERT3 hrafd/aslave/slv_alert1 slv_word5 SLV_ALERT4 hrafd/aslave/slv_word5 slv_word8 slv_word8 SLV_ALERT5 hrafd/aslave/slv_alert4 slv_word7 slv_alert1 SLV_DIE0 hrafd/aslave/slv_die1 SLV_DIE1 hrafd/aslave/slv_die2 SLV_PAIN0 hrafd/aslave/slv_pain1 SLV_PAIN1 hrafd/aslave/slv_pain2 ZO_ALERT10 hrafd/zombie/zo_alert10 ZO_ALERT20 hrafd/zombie/zo_alert20 ZO_ALERT30 hrafd/zombie/zo_alert30 ZO_ATTACK1 hrafd/zombie/zo_attack1 ZO_ATTACK2 hrafd/zombie/zo_attack2 ZO_IDLE1 hrafd/zombie/zo_idle1 ZO_IDLE2 hrafd/zombie/zo_idle2 ZO_IDLE3 hrafd/zombie/zo_idle3 ZO_IDLE4 hrafd/zombie/zo_idle4 ZO_PAIN1 hrafd/zombie/zo_pain1 ZO_PAIN2 hrafd/zombie/zo_pain2 // outdoor WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101) WILD1 ambience/bee1(v75) WILD2 ambience/bee2(p105) WILD3 ambience/hawk1(p98 v30) WILD4 ambience/hawk1(p105 v20) WILD5 ambience/(v50 p97) quail1, quail1(t15) WILD6 ambience/bee1(p98 v50) WILD7 ambience/bee1(p97) WILD8 ambience/quail1(v20 p98) WILD9 ambience/des_wind1(v50) WILD10 ambience/des_wind2(v50) WILD11 ambience/des_wind3(v50) WILD9 ambience/des_wind1(v40 p105) WILD10 ambience/des_wind2(v40 p98) WILD11 ambience/des_wind3(v40 p103) WILD12 ambience/wren1(v80) // distant war zone FAR_WAR0 ambience/(v50) distantmortar1 FAR_WAR1 ambience/(v60) distantmortar2 FAR_WAR2 ambience/(v50) distantmortar3 FAR_WAR3 ambience/(v15) biggun3 FAR_WAR4 ambience/(v20) rifle2 FAR_WAR5 ambience/(v10 p120) jetflyby1 FAR_WAR6 ambience/(v10) mgun_burst4 FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 ambience/(v15) mgun_burst1 FAR_WAR10 ambience/(v20) biggun1 rifle2 FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 ambience/(v10) mgun_burst2 FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 ambience/(v10) rifle1 rifle1 FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2 // near war zone NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 ambience/(v60) alienflyby1 NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 ambience/(v60) jetflyby1 NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2